In
theory, sound check is the time where you, as the band, and the
engineer make sure that everything sounds fantastic at the show
and that the audience get a rockin’ good time. An
effective sound check, whether an hour long or five minutes will
usually do the trick, whereas an inefficient check can result in
disaster.
I
will stick up for my fellow engineers here and say that I
honestly don’t believe that any sound guy or gal will
intentionally do a bad job. Off days happen, just like
every other job, but sabotage is unlikely to be the reason for
problems! For most of this piece we cover a fairly
thorough sound check typical for a gig where there are only a
few bands, and plenty of time at the venue before the audience
arrive. Other scenarios, with time pressures and/or more
bands are basically a condensed version of the full sound check
– a few tips are included at the end. And remember, no
two sound checks are EVER the same! This is how I like to
run mine personally, of course many engineers will do things
differently, but a majority of points will be common.
Pre
Sound Check
Once
you have arrived at the venue, seek out the sound engineer, and
make yourself known to him, whether just one representative for
the band or mob handed! It is always useful to take two
minutes to quickly check things such as sound check and show
times, band set up etc.Give
the engineer an idea of the kind of band you are; they will be
able to mould the sound dependant on this – making sure the
emphasis is on the right instruments etc.
If
the engineer is still setting up on stage, wait before moving
amps, drum kits and bodies there; especially on smaller stages
– you are more likely to get in each others way rather than
speed up the process. Hopefully the rig and stage will be
set up, the engineer will have done his checks to make sure
everything is working and that the rig sounding good (expect to
get a very loud blast of some of their music if they are still
doing this!).
When
the stage is ready, get on and set up your stuff, and soon
enough you will be ready for sound check…
Sound
Checking Basics
It
is always better to have the whole band on stage for the whole
of sound check, certainly in cases where time is limited.
(The exception to this would be times when you have a long check
planned, and especially for bigger bands). Bodies on stage
affect the sound, particularly the monitors; and so if you check
individually, when the band strikes up, things may be very
different.
While
other members of the band are checking, keep quiet; you will get
a very frustrated engineer if the guitarist is shredding away
while they is trying to sort other members out. Use the
time to tune up (if it can be done silently), fix your hair or
whatever.
Throughout
the sound check, listen to what the engineer says – if they
are not using talkback through the monitors, keep you eye on
them too. Good, two-way communication is essential to an
effective sound check.
OK,
we’re ready to go, lets look at individual
instruments…monitor checks are covered in a separate section
later.
The
noisy one at the back (Drums)
Drum
sound checks take time. That’s just the way it is.
The fact that the engineer needs to check a number of mics on
the kit rather than just one for most other things is the
reason.
Start
with kick drum. The boring thump, thump is best to begin
with. As the sound starts to settle down or when the
engineer asks, try anything “different” you might do eg
double kick players should try this now. Then move to
snare. Again a similar procedure, single hits first,
moving on to rolls, flams and all those other little tricks
drummers do! Try and cover anything you do within you set
at this time. Most engineers will gate the snare and so
they need to be aware of things such as rim shots, grace notes
and softer rolls to make sure they get into the mix. Next
is hi-hat. Again start with singles, trying closed, open,
half open and move on to any fills and tricks. At this
point, during a longer check, the engineer may ask for kick,
snare and hats together. It is useful here to play a
regular beat but with plenty of snare work, again use some
variety.
Toms
can then be checked. Beware of microphone position and
distribution. If two toms are sharing one mic (which often
occurs) play the two alternately. Work your way down the
kit, highest tom to lowest. Finally the overheads (if
present) and anything else you may have (cowbells chimes etc)
are to be checked.
When
the individual signals have been set, move to using the whole
kit. Again a normal beat is best, but put plenty of fills
in – this will allow the engineer to set the relative levels
of each drum and help give a cohesive sound to the kit.
The
low sounding one (Bass)
On
the whole bass sound check should be fairly easy. The bass
will generally be DI’d, though adventurous engineers sometimes
mic the cab instead/as well.
If
a DI box is being used, then it is fairly simple, the engineer
will get dry line level signal and will just need to EQ it out
front. If you are using a DI out from the amp head, it is
important to be aware of the level being sent and whether it is
pre or post EQ.
As
a rule, if the EQ on your amp is set, isn’t too radical, stays
the same and you are happy that it is right for the band’s
overall sound, use post EQ – this should mean that the
engineer will be able to get a similar sound through the
rig. However, if you are likely to change EQ during the
gig, or if there are large amounts of cut or boost at certain
frequencies, go pre EQ. This will mean a flat signal will
get to the engineer and it can be tweaked there. Be aware
of overall level sent. Some bass amps DI out is affected
by the master volume. Therefore a small change in backline
volume during the set can make big differences out front.
For
sound check, it is best to play something specific – one of
the songs from the set is best, firstly using your “stock”
sound – then move onto anything different you may do.
Also if any effects are being used, try them too.
Mr
Twiddly the guitarist (electric!)
More
often than not, guitar cabs will be mic’d up (note at the end
about DI’s). Sound checking guitar is mainly a case of trying
the full variety of tones and effects the guitarist is going to
use. Get your amp set for tone and volume (a word on
volume later!) and start with your most used sound, a rhythm
sound either clean or overdriven (dependant on the band of
course!). If you use lots of changes between clean and
distorted make sure both are checked fully. Then move onto
you lead sounds – have a quick word with the engineer
beforehand if possible as to whether your sounds are set with
the necessary volume increases for solos or if you want him to
boost them for you. Once this is sorted, move on to some
other patches, particularly any radical effects. Wah and
Whammy pedals are two likely candidates.
For
those of you using amp modeling modules such as a Line 6 POD
would do well to consider DI’ing guitar, preferably in
stereo. Since such devices will give a line level signal
out with amp and cabinet emulation all included, this can go
direct to the board and used instead of/in conjunction with the
mic’d cab.
Mr
Noodly the guitarist (acoustic!)
This
is nice and simple. Plug into a DI box and away you go. It is
best if you keep the EQ (if any) on the guitar fairly flat, and
play just as you would in the gig.
The
techy one on the side (keys/samples etc)
Another
DI, usually stereo this time. Again it is a case of checking
various levels and patch changes. If you have a number of
keyboards or bits of outboard, try and make sure you can mix
down to a stereo send for the engineer. Except at much
bigger venues/gigs, you are unlikely to get the option to give
10 outputs to the engineer. This then means that levels
between boards needs to be sorted. Hopefully a keyboard
player will have done this at practice/previous gigs so that all
the levels are pretty much equal.
For
sound check go through a variety of sounds, making sure you
include the ones that occur most often. The engineer will
not want to put too much EQ on a keyboard sound – after all
the majority of the time, the patches should be edited (at some
point previously) to achieve the sound required.
Other
bits and bobs (decks, horns, percussion)
Decks
– straightforward – DI, set your level then playback and do
some scratchin’…
Percussion
– again just a case of playing really, put some variety in it
and keeps you eyes and ears open to the engineer.
Horns
– be aware of what the engineer says about the mic position
relative to your instrument. As far as the actual sound
check is concerned, just play as you would for the set.
The
one with the big mouth
.
The
rest of the sound check
Once
the individual instruments have been checked, it is best to have
the band to play a song or two to get the final sound sorted.
The best things to choose are songs which involve the full set
up of the band – especially things like backing vocals – so
that the full mix can be heard. Also sound checking the
first song of your set is good policy – this will mean that
the engineer will know what to expect.
Utilize
this time to iron any wrinkles in your sounds/check backline
level changes/check monitors (see later).
After
the sound check
If
you have the chance to talk to the engineer between sound check
and the performance, go through some details of your set with
him. At the very least, give him a set list. This
can be as simple as song titles, which will let him know when
the set is finished.
However,
a few little annotations on the set will help greatly. If
there are any specific effects required for a song a simple
“big reverb” or the like next to title will help. If
there are solos, especially in bands with two guitars, let him
know who is doing them. While the engineer will be able to
work this out within a few seconds, the performance is far
better if he can be prepared and make any necessary changes
immediately.
A
note on volumes
At
large venues and with a big rig, onstage volume will make less
difference to the FOH sound and so are less important.
However at a normal pub/club size venue they are crucial to
maintain a good mix, both for the band and the public.
As
a rule, backline should be kept to the minimum level at which
they can be comfortably heard with the band playing. This
usually means getting guitar and bass at acoustic drum
level. If you crank your Marshall stack up
to 11, chances are that while everyone can hear it, you are
annoying them and ruining the overall mix. Once you get to
a point where a signal is coming just off stage rather than
through the rig, the trouble begins. Firstly, the engineer
has lost control over tone and EQ and balancing any level
changes. Also as this backline level goes further up, the
engineer will be fighting to get other instruments balanced with
it and probably hurting lots of ears in the process. So
get your levels under check or be prepared for unhappy
faces. Here are a few tips….
1.Get
used to picking out the sound of your cab when on stage.
It may sound strange but you can get better at picking out
certain tones – if you can focus on your instrument it will
help you to keep your ears on it at lower levels.
2.Place
the cab nearer to ear level. Beer crates are the simplest idea.
If you have a combo think about angling it up towards you (you
can buy stands which will do this for you.)
3.If
your drummer thinks he is John Bonham, tell him to stop it!
4.Practice
at lower volumes. If only from the point of view of saving
you hearing, this is a good idea.
When
an engineer asks you to turn down on stage, it is usually for
good reason. As I have stated before, he is trying to make
sure you get the best sound you can. If you genuinely
can’t hear yourself on stage, either check with him and turn
up (don’t just crank it and not say) or ask him to put some
back through the monitors.
One
final point on volumes. When you sound check, play at the
volume you do when the gig starts. Don’t put you guitar
half way up or gently tap the drums – this will only means
problems at the start at the set. It is understood that
there may be a bit more guts in the performance once the
adrenaline kicks in!
Monitor
sound checks
Setting
monitor levels correctly is essential to both the band and the
engineer. If the levels are very high and close to feeding
back all night, the engineer ends up fighting the mix and the
performers end up deafened; set them too low and the singers can
have trouble pitching and the like. Therefore in most
cases, there is a need to compromise.
Since
they are not amplified, it is most important to get the vocal
level sufficient first, then fill in any other
requirements. It is also possible that certain groups of
monitor speakers will be on a common feed and therefore balance
between what is needed between the players using them is
required.
Basically
the monitors should be set at a level where the vocals can be
heard through the sound of the band on stage, hopefully where
this is not too close to feeding back. This shows how
important a controlled backline level is – the louder the
backline, the louder the monitors need to be and therefore
closer to feedback. Once vocals, and any other unamplified
signals (decks, keys and (shudder) backing track) have been
sorted then any extra fills for the other instruments can be fed
in.
As
with the main mix, the monitors should be checked at gig levels.
Short
sound checks
While
a long soundtrack is very useful; much can be achieved in a
short space of time, if the band and engineer communicate and
work efficiently. To condense half an hour into 5 minutes,
the engineer may sound check the drums together, line check
instruments, get a quick rundown of what is required in the
monitors. Then it will be a verse and chorus full on and a
quick chat to try and fix any problems before show time.
Even
shorter sound checks
Even
in worst case scenarios of virtually no time for sound check, it
is possible to set rough levels by banging out half a song and
letting the engineer bring up the levels as you go. Be
aware that the vocals and monitors will probably be the last
thing to appear – don’t panic if they are there straight
away.
So
there you have it – a guide to sound checks. As stated
previously, they will vary greatly and certain engineers will
want things in a certain order, but the basics will
remain. Communication and patience will help to create the
kind of sound that the performance deserves!
written by: Pete Davies of Superior Sound Services